class Brain<BrainIdType, ReasonerIdType, ActionSetIdType, ActionIdType, ConsiderationIdType, InputIdType>
package needs.ai
The Brain class represents the top-level reasoning element of your utility-based AI agent. It encapsulates a collection of Reasoners, which it updates to drive decision-making logic of the agent. The Brain broadcasts when the actions its reasoners pick change, which other parts of the codebase e.g. an animation system, can listen to.
Constructor
Variables
read onlyonActionChanged:Signal3<Reasoner<ReasonerIdType, ActionSetIdType, ActionIdType, ConsiderationIdType, InputIdType>, Action<ActionIdType, ConsiderationIdType, InputIdType>, Action<ActionIdType, ConsiderationIdType, InputIdType>> = null
Callback triggered when a reasoner changes the action that it has selected.
read onlyonReasonerAdded:Signal2<Brain<BrainIdType, ReasonerIdType, ActionSetIdType, ActionIdType, ConsiderationIdType, InputIdType>, Reasoner<ReasonerIdType, ActionSetIdType, ActionIdType, ConsiderationIdType, InputIdType>> = null
Callback triggered when a reasoner is added to the brain.
read onlyonReasonerRemoved:Signal2<Brain<BrainIdType, ReasonerIdType, ActionSetIdType, ActionIdType, ConsiderationIdType, InputIdType>, Reasoner<ReasonerIdType, ActionSetIdType, ActionIdType, ConsiderationIdType, InputIdType>> = null
Callback triggered when a reasoner is removed from the brain.
Methods
addReasoner (reasoner:Reasoner<ReasonerIdType, ActionSetIdType, ActionIdType, ConsiderationIdType, InputIdType>):Void
Adds a reasoner to the brain.
Parameters:
reasoner | The reasoner to add. |
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removeReasoner (reasoner:Reasoner<ReasonerIdType, ActionSetIdType, ActionIdType, ConsiderationIdType, InputIdType>):Void
Removes a reasoner from the brain, if it is present in the brain.
Parameters:
reasoner | The reasoner to remove. |
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